Walkthrough for myst iv revelation12/4/2023 It's certainly possible to complete the game without resorting to hints, but it's not necessarily fun.Įven the in-game help system (buried in the Options menu) isn't particularly effective, suffering from graphical glitches that obscure some of the hints, and it doesn't necessarily tell you what order to complete the puzzles in or help you figure out where that one lever or scrap of paper might be hiding. Solving Myst IV at times feels like piecing together a jigsaw puzzle in the dark: it's possible, but more tedious and less enjoyable than it ought to be. Some of the puzzles may be brilliant on their own, but continually leaving the player to figure out the rules and instructions to boot gets to be a bit too much. The major problem with Revelation, however, is that this doesn't necessarily make for engaging gameplay. Prepare to hit the books to solve one of Myst IV's key puzzles. As someone who's spent years building a collection of puzzle books, many of the puzzles in Myst IV are worthy of high praise. And while it's rarely apparent at first, the puzzles usually display some sense of logic and continuity within the various Ages, which wasn't always true of previous Myst games. The puzzles, viewed in a vacuum, are often marvels of ingenuity - many of them are extremely original, grounded in basic concepts like nature, sound, color, shapes, codes, logic and math. As videogames go, it's also one of the best stories I can recall Myst fans are practically obligated to play through Revelation (with a walkthrough, if necessary) simply to see what happens to all the characters. "Pretty" doesn't begin to explain it many areas feel like someone's imagination, dreams - or nightmares, in some cases - brought to life. In many ways, Myst IV is an extremely ambitious game, and in several areas - especially artistically - it succeeds overwhelmingly. As much as I'd have liked to express my feelings about the game solely through those entries, however, there are a few remaining aspects of the game that simply can't be conveyed in terms appropriate for Atrus' world. If you have found this walkthrough useful, discoveredĪn error or have a suggestion then let me know: feedback.If it wasn't clear from the mock-journal entries on the preceding pages, there's a lot to like about Myst IV. Obduction Scratches Myst Myst II: Riven Myst III: Exile Myst IV: Revelation Myst V: End of Ages Uru - Ages Beyond Myst Uru - To D'ni Uru - Path of the Shell Dark Fall - The Journal Dark Fall - Light's Out Rhem Rhem 2 - The Cave Rhem 3 - The Secret Library Reah Schizm Riddle of the Sphinx The Omega Stone Amerzone Zork - Nemesis Zork Grand Inquisitor Hype - Time Quest To unlock the door in the Old Memory Chamber: Start Myst IV - Revelation and load the 'Cloud Complete' saved game (datedĪnd since this is my saved game not yours, you will need my amulet solution In the Myst IV directory (If you are a MAC user then a more detailed explanation I have been informed that you need to copy the game into the 'save' folder (right click and 'save link as') PC Usersįrom your desktop, open 'My Documents' and copy the downloaded file into Problems as the timed crystal puzzle in Spire.īut if your frustration has got the better of you then a solution The cloud puzzle in Myst IV - Revelation seems to be causing as many
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