Gog galaxy ps2 plugin not working12/5/2023 Reset game (just like exiting to xmb and launching it again) Exit game (hold L trigger while exiting in PSPGo to use the Go's "Pause" feature) Can make one of this mod in youtube and show its features?Īs you can see it adds many features to the home menu: KennyWongYL wrote:Couldn't find any youtube about this mod. I recommend not to try loading savestates made with other versions of pspstates. Those two above are the main reason why I have moved pspstates for custom home to a different folder than the normal pspstates.prx. If you have different plugin configuration between savestates unexpected behavior can occur. If you change CUstomHome configuration and load a pspstates savestate, customhome will have the configuration it had when the save state was made. Latest version of prx-common-libraries also included for convenience. Exctracted from "pspstates menu pict mod v5 (update)". Pspstates_kai_mod_umdid.prx by leecherman bundled for convenience. Custom Home will create this folder if it doesn't exist (in the previous version if the folder didn't exist pspstates would fail to save when apparently all went right). * Moved pspstates savegame folder to ms|ef0:/seplugins/cushome/SAVESTATE/. * Moved pspstates to ms|ef0:/seplugins/cushome/pspstates_cushome.prx * L and R in main menu now change CPU/BUS speed. Thanks to hiroi01's pspstates menu pict source code. Before this custom home hanged when entering several menus (pspstates.) or when "Stop Game" opton was enabled. * Changed threadcontrol to check for memory stick access before pausing the game's thread. Note2: the paths seplugins/cushome, seplugins/lib and seplugins/SAVESTATE can't be changed for Custom Home to work. If for some reason the game hangs when opening custom home with StopGame option ON, before a full power of try suspending the PSP and powering on again, since this may unfreeze the system. In general, the common rules applied to pspstates apply here. Even with the memory access check, it is advised to not use it while a video is playing or there's heavy memory stick/internal memory access as the psp my hang. Note: custom home pauses the game when using features such as pspstates menu or Stopgame option is on. Flush memory stick and internal storage (PSPGo) when desconnecting usb. * Built in Abcang's PSP Go's battery fix (only offers a battery percentage estimate, life time can't be known). * Fixed: sometimes it hanged when Stopgame option was on. * Changed memory stick access check to support PSP Go's internal storage. My advice: keep the plugins in the internal storage. The same applies to POPS.TXT, but custom home shouldn't be used with POPS. If a GAME.TXT is present in the memory stick (ms0:/seplugins/game.txt), it has priority over the one stored in the internal storage for games and aplications run from the memory stick and the GAME.TXT in the internal storage (ef0:/seplugins/game.txt) is ignored. Then you have to add ef0:/seplugins/cushome/cushome.prx to the GAME.TXT in the internal storage.Ībout PSPstates: with above's configuration, all states will be saved in the internal storage, even for games run from a memory stick. You must install custom home to ef0:/seplugins, that means the internal storage and NOT the memory stick. Patch based on pspstates menu pict source code. ![]() This had problems with the PSPGo when using the DualShock3 via bluetooth. * Patches pspstates so the shortcuts (L+UP, R+DOWN.) won't work. For PSPGo's internal memory the other method is used. * Reverted memory stick access check to the direct hardware register function for memory stick only (seems better). I just wanted to add a "change CPU speed" feature, but then I noticed some freeze problems when the program tried to supend the game's thread (mainly for pspstates) so I fixed it. ![]() Hi, I've made a couple modifications to custom home, making it more useful.
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